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Old Oct 25, 2006, 11:48 AM // 11:48   #1
Furnace Stoker
 
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Default Consequences for "leavers" from missions.

I suggest each player has a counter for how many times they "leave" a mission before its complete.

Once it reaches a set amount, there are consiquences.

But you can see the counter in your Heroe page (but not amend it), and see how much your pushing your luck.

The idea being that everytime you leave a mission before its completion, it wil be recorded by Anet somehow.

This is then related back to your information page.

Once the counter reaches (for instance) 10, 20 or a higher-value, you will be punished.

Lets suggest that once you reach;

(10) You are banned from forming human parties and get 10% less drops for a week.
(20) You are banned from forming human parties and get 20% less drops for a week.
(30) You are banned from forming human parties and get 30% less drops for a weeks.
etc etc etc until
(100) You are banned from forming human parties and get 100% less drop for a week.

You might also, or instead of that, get a "forced title" onto yourself such as "(10) Leaver - dont accept me" for the span of the week. The number changing depending on the values above.

Once the week is up, the title vanishes.

Once you reach 100 and that week ends, the counter resets to 0.



Before I get comments along the lines of

"But people get disconnected at times and kicked out of the game".

To try and avoid misunderstandings, the game would watch you.

Once you leave a mission, if your still in the game and active inside the game, then it knows your a "leaver".

If you left the mission and logged out, or your inactive after you leave then it can assume you got disconnected or your sessions froze or lagged stupidly.



I know this isnt perfect and im sure the numbers and punishments will get debated, but you get the idea.

Last edited by freekedoutfish; Oct 25, 2006 at 11:53 AM // 11:53..
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Old Oct 25, 2006, 11:58 AM // 11:58   #2
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How will the game notice a difference between an Err=7 and a genuine leave? (meaning: hitting the close button)
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Old Oct 25, 2006, 12:12 PM // 12:12   #3
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Quote:
Originally Posted by Emik
How will the game notice a difference between an Err=7 and a genuine leave? (meaning: hitting the close button)
Ive no idea to be honest.

But as I said, I expect they can still see whether someone who leaves a mission is still active in the game or has logged out.

So you can assume if their still logged in and connected, then their a "leaver".

If their logged out or inactive... they got kicked.
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Old Oct 25, 2006, 12:15 PM // 12:15   #4
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The game doesn't consider an absence of 1-2 mins being logged out. If you disconnect, wait a little before signing in again, the game will still tell you you've been playing for two hours even if you just signed in 5 mins ago. That means if a player is err7'd and reconnects immediately his account will be flagged.
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Old Oct 25, 2006, 12:17 PM // 12:17   #5
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Quote:
How will the game notice a difference between an Err=7 and a genuine leave? (meaning: hitting the close button)
Doesn't it come up with a message if you had an error seven? Therefore doesn't that mean the game knows whether or not you have err 7'd which makes that argument kind of void doesn't it?
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Old Oct 25, 2006, 12:20 PM // 12:20   #6
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If I was a horrible quitting jerk, and these penalties existed, I'd just right click my network connection and click "disable" or whatever, then reconnect.

With broadband there's no cost for reconnecting, so... I don't think it will work very well.
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Old Oct 25, 2006, 12:22 PM // 12:22   #7
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And then?
People will just hit F12 and Enter, or click the x or just terminate the task or...

Besides if someone is annoying me in a team i'll leave no matter what consequences. Don't force me to deal with that Penis and Swastika painting sicko. Sure i should just ignore it but why? I could aswell just leave, join a new team and actually have fun instead of having to endure the idiocy of some.
Unless there is a votekick function in Guild Wars (and there won't be, for some reason a-net stated that they're affraid of vote-kick abuse, well hello there, here is world... GW WITHOUT vote kick has a lot more abuse... but meh) leaving is the only option to deal with idiots in the game. I'm playing to have fun and not to be the forced victim of some frustrated teenager.
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Old Oct 25, 2006, 12:42 PM // 12:42   #8
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lol id /votekick error 007
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Old Oct 25, 2006, 01:12 PM // 13:12   #9
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/No

This idea has come up many many times and it gets a bad reception everytime.

Leavers are part of ANY online game, learn to deal with it.
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Old Oct 25, 2006, 01:28 PM // 13:28   #10
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Ive had a least a handful of times, in the middle of lengthy missions with a really great team, only to have a crash or vid-card lock-up due to OC'ing.....

Disconnect's and Mission drop-out's happen, but there are times when it is purely accidental.

And really a person has the right to drop out of a mission anytime they like, they are not contracted to you, they might not like you ? or mabye they think your team sucks ?........ or perhaps they just thought they had time, but unfornatly wife/friend/relative popped in..... or a zillion other reasons.

I don't agree with dropping from a mission, but people are free to do as they choose.
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Old Oct 25, 2006, 02:11 PM // 14:11   #11
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while i hate leaver afkier and similar ...

There many good reason to leave

1) you got a afk/err7 at start of mission , people say keep going , at first easy fight half of them die. i zone back
2) we got a afk , we dont want a afk. we zone back
3) we set out a objective , like capping a elite , after that the team want cap another elite , since you dont have time/wish to cap that elite as well you leave.
4) the team have some moroon inside.
5) you helped a guildies asked you to run half of mission after that he/she will complete it with hencies.

see there many reason and a automatic system wont be able to reconize it.
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Old Oct 25, 2006, 02:29 PM // 14:29   #12
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While it would be nice to do *something* about leavers, the more annoying problem, I think, is the leeches. Personally, I think it would be far easier (for the servers) to recognize a character/account in which there is no movement (or far less than what would be considered 'normal') in mission that it would be to differentiate between an err=7 or other disconnect problem.
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Old Oct 25, 2006, 02:30 PM // 14:30   #13
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well i agree with the above. These sort of nitty-picky rules would just cause more trouble then it's worth.

people don't like feeling enforced.
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Old Oct 25, 2006, 02:43 PM // 14:43   #14
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/not signed

People who join a mission or quest group generally WANT to complete it. If its not a connection problem, then its some real life stuff that has come up, or they have simply decided that this group is rubbish and won't get the job done. I've joined what seemed to be well-organized groups before, only to start the mission and realise its horribly-balanced, there are annoying people who draw all over the minimap and ping it constantly. And yes, sometimes I will leave. Don't force me into wasting thirty minutes of my time attempting a mission that I have good cause to think will fail. If you find quitters are that much of a problem, then you need be more selective about the groups that you join or form.
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Old Oct 25, 2006, 02:49 PM // 14:49   #15
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Quote:
Originally Posted by FalconDance
While it would be nice to do *something* about leavers, the more annoying problem, I think, is the leeches.
Leechers are not a problem at all. Just leave (haha, how ironic in this very topic) and recreate your team. Et voilá, you're neither helping the leecher nor have to suffer from it. If more people would do this, they'd quite fast stop their leeching as it doesn't net them anything. For some reason though, they insist on going on.
Besides a mechanism against leeching would be hell. You've never cleared FOW/UW or done a lengthy Urgoz/Deep run have you? Those (minus the latter two) can take quite a few hours and atleast my teams allways do a pause inbetween to get something to eat or to go and smoke.
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Old Oct 25, 2006, 03:22 PM // 15:22   #16
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My team whipes except for one guy who doesn't have a res. The dead people leave as the guy without a res goofs around and just runs back through the area picking up unclaimed drops. Oh no, the dead people are "leavers." There is no way to distinguish between rage-quiting/griefing and a legit reason to zone.
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Old Oct 25, 2006, 03:38 PM // 15:38   #17
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Quote:
Originally Posted by The Admins Bane
Leavers are part of ANY online game, learn to deal with it.
Agreed.
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Old Oct 25, 2006, 03:44 PM // 15:44   #18
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/antisign

"How will the game notice a difference between an Err=7 and a genuine leave? (meaning: hitting the close button)"

Even IF they could notice the difference, it'd be easy to create an err7, just pull the internet cable out of your pc for 20 secs and put it back in. There you go, err7, no leave record.
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Old Oct 25, 2006, 08:41 PM // 20:41   #19
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/not signed

Omg my house is on fire! But i can't log out, i will be a leaver.
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Old Oct 25, 2006, 08:56 PM // 20:56   #20
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/notsigned

The underlying assumption of this proposal is that leaving is wrong and should be punished, which is incorrect.

Groups work because they serve each person's individual interests, rather than requiring that they be decent people. In other words, most people join parties because they are after the same objectives, so it is to their own benefit if they stay. People who leave (rather than err7, crash, etc.) do so because the group no longer serves their interests.

There isn't any reason why someone should be forced to stay in a group that they don't want to be in. Maybe someone on the team is annoying or incompetent. Maybe the team is going after an objective that wasn't agreed upon to begin with. Maybe you don't think this team is good enough to complete the objective, so you go back to town and try your luck again. The fact is that nobody is paying you to group with them, and there are no promises from anyone that they will stay for the entire duration, so no one is under any obligation to stay.
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